Hyperdimension Neptunia Mk2 Review
Hyperdimenision Neptunia was one of those games that people either adored or despised. It wasn’t the greatest compile heart/idea factory game – but it had potential to be. Now the sequel, Hyperdimension Neptunia mk2, hopes to achieve more than its predecessor. Where Hyperdimenision Neptunia failed, Hyperdimension Neptunia Mk2 wants to improve. So does this second attempt save the Hyper Dimension name or will it show corruption yet again?

The story of Hyperdimenision Neptunia Mk2 continues where the first left off. Set in the world of Gamindustri, the CPUs and comrades have defeated Arfoire, the antagonist of the first game. After the defeat of Arfoire and new force know as the ASIC – Arfoire Syndicate of International Crime – rises and defeats all the CPUs. Set three years later after that event, It’s up to the new CPU candidate, NepGear, to save her sister (Neptune) and the other CPUs, along with the protection of the whole Gamindustri world.
It’s the classic JRPG scenario; defeat the evil darkness and save the inhabitants and world from ultimate destruction. Hyperdimenision Neptunia Mk2 trends on familiar ground, but what sets the story apart is the weird, questionable and hilarious dialog. The story might be familiar, but the dialog is always fresh. Hyperdimenision Neptunia Mk2 is no different. It may be a familiar told story, but the dialog helps the story to stay fresh. In the end, Hyperdimenision Neptunia Mk2 offers a better story than its predecessor.
The story for Hyperdimenision Neptunia Mk2 has improved, but what about the gameplay elements? Dungeon, battles, and other elements have changed greatly. Let’s begin with most of the basics stuff. The world is big in Hyperdimenision Neptunia Mk2. There are many inhabitants both good and bad. When a player goes into town, there is a new element called Chirper. This is a main communication system on each landmass allowing players to talk to NPCs and look at certain events. If you feel like earning some rewards, head to the Guild and partake in their gathering and slaying quests for a break from the story.

The ‘Lily’ system allows the player to attain each character’s affection level toward Nepgear. something which aides item synthesis and can come with some questionable events. Finally, Nepgear’s HDD outfit can be edited by uploading pictures from the PS3 hard drive to the game to make templates based on them.
Once players are done looking around town; shopping, accepting quests and more, the dungeons will soon come into play. Many features that were once in Hyperdimenision Neptunia are long gone and now simple features like treasure search, gathering, symbol attack and roaming encounters come into play. ‘Treasure search’ is essetially what is implies, ‘Gathering’ can reward you with the materials required for quest and item synthesis and dwelling monsters in the dungeons now roam the area rather than springing up out of nowhere. If the players attack the monster from behind, it starts a symbol attack – essentially a pre-emptive strike.

Now once a battle starts, players will notice the dramatically changed combat system, one similar to Eternal Sonata. Players will move their character and attack with a set of moves and chain them to make combos and unique powerful attacks. These attacks can only be executed if that character has any amount of AP (Action Points) left. If the AP runs out, that character’s turn ends. Whereby Skill Points (SP) can be used for more powerful attacks or activate the CPUs/CPUs candidate’s HDD mode (Hard Drive Divinity). This mode will turn them into the goddesses that protect Gameindustri, which will improve combat performance greatly. The only drawback will be the decreasing amount of SP per turn. Monsters can also freely move during combat and have GP (Guard Points). If the GP is depleted, that monster defense will be reduced greatly for you to dish out the high damage.
Hyperdimension Neptunia mk2 offer a more defined RPG gameplay. Most of the elements that were not in the first game are here or have been improved or changed. Most of the basic elements like the world map, chirper, and such offer a more streamline adventure. Those who hated the high encounter rate in the first game will love the new and improved dungeon features. The most important part of the game is the battle system. The battle system in the first one was a complete and utter bore. Now that has been improved and change with more variety and flexibility.
As the story and gameplay improve, the presentation does fail to impress. The in-game graphics are anime looking with colorful worlds, characters, and enemies. Sadly though, they have some issues with slow-down and framerate drops. The visual novel graphics during conversation are minimal with the replacement of 3D character animations during conversation feeling misplaced and unnecessary. The voice work uses standard voice actors who have been in previous anime and games. Just like any other Idea Factory or Compile Heart title, there is the option to use Japanese VOs. The soundtrack on the other hand is better this time around using remixed techno tunes that can easily get stuck in your head.

Hyperdimension Neptunia Mk2 is a vastly improve title than its predecessor. The story might be the same old JRPG tale or destruction and cutesy heriones, but the dialog brings some uniqueness to the story at hand. The gameplay has been expanded for a more streamline adventure with dungeons being not nearly as annoying as before tied together with a greatly improved battle system of more variety and flexibility. The presentation offers a mixture of poor quality graphics and an unnecessary change of art. Other than the poor choices in graphics and art, the VO are standard to this genre and the soundtrack has improved with techno themed tunes. Hyperdimension Neptunia Mk2 is a great parody on the gaming industry of today. Overall, we see it as the sequel that people wanted from the get-go.
Final Score: 4/5
Comments