Top Stories
 

House of the Dead 3 comes to PSN next week

House of the Dead 3 will be coming to the PlayStation Network this Valentine’s Day, according to the official SEGA blog.

The game will cost $6.99 and for two weeks following its release an exclusive avatar will be available free when you purchase the game. PlayStation Plus users however shall be getting an even better deal (which is expected, because that’s what they paid for isn’t it?). They will get House of the Dead 3 at 30% off until February 28th and will also get an exclusive theme and some more avatars.

PlayStation Plus members can download the demo right now! Go check it out and let us know what you think below.

70 Atelier Mereru Screenshots Head Our Way

NIS America have just released a set of new screenshots from the upcoming PS3 RPG, Atelier Mereru: The Apprentice of Arland, and they look fantastic. The cutesy anime style atop the painted backdrops makes Mereru’s quest to become an alchemist that much more magical. We’re not sure how you can justify ganging up to kill a rabbit though.

The Last of Us Details and Screens Emerge

Thanks to GameInformer, details on Naughty Dogs latest game have arrived onto the wilds of the web.

The Last of Us isn’t your average survival horror game or story, in fact it seems that it is mostly based around the characters journey and interaction rather than letting you bludgeon a million infected humans in waves.

It seems that the game itself will take place, for some part at least, in the US city of Pittsburgh, as indicated by the yellow bridge seen in one of the games screenshots.

The games combat, which can be seen in the first trailer, as well as in one of the screeshots, will be a mixture of melee and gunplay. It seems that weapons will also degrade over use and eventually break, forcing players to scavenge for new parts or weapons to use.

The environments are also lush and verdant in comparison to other post-apocalyptic games, with Naughty Dog suggesting that vegetation and foliage have become the new kings of the concrete world.

GameInformer also pointed out that although you don’t directly control Ellie, you wont have to babysit her throughout the adventure. She seems to stay well out of the players way, as well as offering assistance when needed.

You can view the screens GameInformer acquired below, as well as the launch trailer to refresh your memory.

Source: GameInformer.

 

Final Fantasy XIII-2 Update Gives Facebook Support

For those of you who have gone out and picked up the stellar Final Fantasy XIII-2 today on its European launch, expect an update the moment you put the game in the drive.

As usual with most games an update is always going to arrive on day one, however XIII-2‘s update is largely the most pointless thing we’ve heard in a long time.

With the press of the R3 button you can now send a Facebook status straight from the game detailing what you’re getting up to. So now you can spam your own Facebook with idiotic status’ that none of your friends will care about, unless they are sad enough to actually give a damn about what you’re doing in the game at every given moement. In which case, they should be shot.

 

Source: VG24/7

Prototype 2 to Give Users 55 Pieces of Bonus Content

Thats a heck of a lot of extra content from one little bitty piece of code packaged with a new copy of a game, but it seems that the RADNET Edition is there to make sure you don’t even think about picking up a pre-owned copy.

A ‘limited number’ of launch copies of Prototype 2 on PS3 and Xbox 360 will contain free access to RADNET, a code that gives players access to 55 free pieces of additional content delivered over seven weeks. The content in question will contain in-game events, challenges, avatar items, dynamic themes and behind-the-scenes videos, as well as bonus Mutations for Prototype 2′s main campaign. Sounds like some hefty content to be tacked on there.

“Radical Entertainment has always focused on bringing long lasting fun to its fans, and Prototype 2‘s RADNET content is our way of rewarding the game’s most loyal supporters – the early adopters, the one’s who will replay it over and over again,” said Ken Rosman, Studio Head, Radical Entertainment.  “We think this is great because we’re giving our fans hours of additional gameplay outside Prototype 2‘s main narrative, and cool rewards – all delivered weekly following the game’s launch!”

Prototype 2 launches on the 24th of April on PS3 and Xbox 360

Hungry Giraffe Launches Tomorrow

Laughing Jackal, responsible for bringing you the excellent PS Mini’s title OMG-Z and PS3 game Qubixx HD, are bringing a brand new and crazy game to PSN, Hungry Giraffe.

Hungry Giraffe sees you stuffing the face of a giraffe who is, well, hungry. Watch the trailer below to get an idea of the game, it sure looks fun!

Hungry Giraffe will launch on PSN on 1st February (tomorrow)and will be free for PS Plus users!

Darksiders II Info Comes to Earth

After fortelling the impenting swarm of Darksiders II assets heading our way, THQ and Vigil Games have kick started that promise by releasing 9 new screenshots onto their Facebook page. Two brand new trailers have also been uploaded to their Youtube channel with the official Darksiders forum being live for just a few hours now.

Throughout the next few weeks we should be expecting additional trailers, many more screenshots and even the start a behind-the-scenes video series on the Darksiders website.

Final Fantasy XIII-2 ‘Further Gameplay Variety’ Trailer

Square-Enix have released yet another trailer for the upcoming Final Fantasy XIII-2, this time though they are showing off the extra features that are going on this time around.

The trailer shows off some tantalising puzzles, a rather peculiar and difficult quiz, some NPC mark mission quests, and a whole lot more to enjoy this time around.

Final Fantasy XIII-2 will launch on February 3rd on Playstation 3 and Xbox 360, currently PSN is having  an incredible Final Fantasy sale to celebrate it’s impending launch.

GTA III and Vice City Headed to PS3

Thanks to the wonderful US rating board for games, the ESRB, we can expect both Grand Theft Auto III and GTA: Vice City to arrive on our PS3s soon.

No details were given if this is a HD remake for PSN, or another release in the PS2 series of games the US seem to be getting.

With GTA III having recently celebrated a ten year anniversary, and having recived an iOS and Android remake, it wouldn’t be surprising if these were HD remakes, but we aren’t holding our breath.

Source: ESRB

Meet the Patty?

Deep Silver’s upcoming Pirate RPG Risen 2: Dark Waters epic just got a new character, and her name is Patty!

The daughter of Gredgorius Emanuel Steelbeard, the famous missing swashbuckler, Patty backs up the hero of the game with her Sabre, pistol and bad attitude, one she developed as a means to survive the dangers of pirate life.

Risen 2: Dark Waters will wash up on Xbox 360, PlayStation 3 and PC at a later date.

 

"Perhaps you can pick me a special new outfit, for any other jobs you can want to rent me out for?"

 

 

Uncharted: Golden Abyss Preview

Naughty Dog’s latest gaming entry redefined the modern adventure game. It challenged what we really expected from the world that Lara Croft once dominated, and arguably it brought narrative and storytelling to the foreground of its gameplay aims. For Sony Computer Entertainment’s Bend Studio the task of creating a new entry into the Uncharted series is a daunting one, however from our hands on time at the Playstation Vita Rooms Launch Party it seems that they are right on track for creating another golden entry into the winding and wild adventures of Nathan Drake.

Split into two sections, the demo starts with the more clamber happy antics of Nathan, before sliding into introducing the shooting and cover mechanics on the PS Vita. Starting the first section of the demo, its instant that Bend Studio are going for the same sense of scale as Naughty Dog’s entries, and they’ve done it rather nicely; waking up in a burning building, you must take control of Nathan and save him from his potential flaming tomb by climbing and clambering over boxes and pipes. Straight away it feels familiar, not only does Nathan stand, move and interact in exactly the way you’d expect him to, but more importantly the staples of the series make a return. All those climb points are there with the slight yellow hue making it easy to see where you should go next, the collectible treasures are still there, and Nolan North has understandably come back to play Nathan Drake.

The first section is a really good showcase for the intuitive controls of this Vita entry into the series. Although you don’t have to use them, you’d be silly to not start touching the climbable ledges and tracing your line across so you can watch Nathan really leap about like the monkey he is. It’s a neat feature, that at first does feel like is wrangling the direct control away from you – but thanks to the Vita’s second stick – moving the camera around whilst Nathan automatically clambers around allows you to see what’s ahead and plan your clambering route accordingly. The touch screen also game in for a somewhat QTE-esque sequence of tearing through a sheet blocking the way into the next burning room. Some quick finger swipes, on the highly responsive screen, saw Nathan machete the sheet in the desired directions; although we have no clue why it took him three swings of his blade to cut through it when one vertical slice would have worked fine.

The second part of the demo seems to happen straight after the first, but without the narrative context it could have easily just been plucked from elsewhere in the game, after all I’m sure Nathan leaves many buildings via a window. This section shows you the gunplay side of the game, an area that has improved with each sequel, and it’s safe to say that it feels great on the Vita. Once again thanks to that second thumbsitck aiming is natural and the controls all fit just like you think they would, and tapping the rear touchscreen reloaded your weapon effortlessly. The tension of battle was still there, even in this handheld version, having to protect your female compadre from snipers was enjoyable and frantic when the pace of things stepped up. Unfortunately without context, and the ability to hear what was going on, it’s hard to say how well done the supporting characters are played, something that Naughty Dog have always managed to do very well.

Visually this title is stunning for a handheld game, and it hits the high bar you’d expect from the series. Unsurprisingly it isn’t quite up to the smooth and soft visuals that are in the PS3 titles, but they still show all the characteristics of an Uncharted game. It’s a sure sign of what the PS Vita can really do. Just like every new console that surfaces on the market, the launch games are generally some of the worst lookers around. But here, and in other titles like Wipeout 2048, Motorstorm RC and Super Stardust HD, it already looks incredible and so seeing what the next few years of Vita development can bring is surreally exciting.

If you’re a big Uncharted fan, or indeed a general fan of action adventure titles, then this game wont let you down. From our hands on demo, this title felt exactly like a Naughty Dog Uncharted game, it is unfair on Bend Studio to keep comparing their work to the big ND, but its what the fans will do the moment they get their hands on it. Personally we believe from the gameplay alone, those who didn’t know Bend developed it, they wouldn’t be able to tell the difference between this and a PS3 entry into the series. If you are unsure of a game to pick up for the PS Vita on launch, then this is set to be one extremely tempting prospect for your wallet.

MotorStorm RC Preview

Thursday 12th saw us get the chance to play around with the new Sony Playstation Vita at the Vita Rooms press launch party. You’ve probably already read Vaughn’s hands on recap of Wipeout 2048 and now we switch that focus to another game we had the privilege to demo at the event – Motorstorm RC!

Admittedly we went in expecting the same blurry, adrenaline filled power racer of the it’s PS3 counterparts, but that isn’t quite what we got. Motorstorm RC sees the handheld entry jump from the visuals of of Sony’s home console and even their own PSP to become a top-down challenge racer akin to Micro Machines or ModNation. Going into it, we felt a little underwhelmed, the high speed hilariously dangerous world of MotorStorm had all but disappeared leaving a mini-scale racer in its wake. Coming out of it, however, our original scepticism had dissolved.

MotorStorm RC didn’t pack the same punch as the series more muscular entries, but that wasn’t stopping the game from dishing out the fun factor, sure the game didn’t look as glorious as its predecessors or handle even remotely the same way, but it still somehow managed to offer up a fantastic slice of racing fun. Whereas the series’ past viewpoints made boost a risky approach as it blurred the lines between a sharp corner and a straight road, the top-down angle of Motorstorm RC made sure you could see exactly what was coming up, the game was more about learning tracks and beating records rather than boost-to-the-finish approach of the early days.

A good amount of the tracks we played through were inspired by the earlier games. Plucking their environments and design of the more memorable tracks to re-building them as short dirt tracks suitable for time-trials set Motorstorm into a world of its own. Each track allowed for a variety of different play modes like a straight up race, 3-lap time trial, timed takeover races to name a few. All of which had us hooked to score a gold medal. While some of the events were perfected relatively easily, the single-lap time trial had us gripped to shave off .5 of a second for a good 10 minutes. Luckily one of the game’s developers were on hand to give us some pointers like where to lay off the gas. We couldn’t be tutored though. After taking in the hints and giving the course a few more tries, we handed it over to the devs to demonstrate how they couldn’t do it either. It defiantly offers up a challenge!

From our demo of the game, no fancy control schemes were in use here, and that’s a good thing. Even the controls made you feel like you were handling a remote controlled mini beast. One stick controlled acceleration while the other handled pitch. They were simple enough to get the gist of and made unintentionally veering into a stone and flipping out pretty easy to correct.

Between the addictive nature of time trials and the pairing of speedy reloads made Motorstorm RC tricky to put down. Sure there isn’t the chance of hilariously being crushed by a big rig on the starting line or the urge to overheat your bike to send your man hurtling into a signpost, but those were never going to win you any races anyway. Motorstrom RC is shaping up to be a fantastic old-school type racer you can pick up and play with just a few minutes to spare.

New Gran Turismo DLC and Update On Its Way

Another DLC pack for GT5 will be hitting PSN from January 18th, and will bring with it some tasty new cars and courses as well as a functionality update to make things run even smoother.

From January 18th players will get to play with a set of lovely looking cars which includes; Lamborghini Aventador, Jaguar XJR9, Aston Martin V12 Vantage 2011, VW 1200 1966, Mini Countryman S 2011 and the Nissan Leaf. The pack will cost €3.99 when it launches.

Alongside this is the Speed Pack which features and oval track and a performance measurement mode. This’ll allow you to tweak your cars to the best they can be so you can perform at your best! The Speed Test Pack will also cost €3.99 when it launches.

As mentioned earlier, the 2.03 update will also arrive to help improve some functionality too.

You can have a look at a smattering of images below.

Holidays Bring Sony 6.5 Million PlayStation Sales

CES 2012 has been one of the biggest in history, and Sony proudly announced during their presentation there that the PlayStation Vita sales have already surpassed 500,000 since premiering in mid December. That’s a big number, especially considering that the Vita has yet to debut outside of Japan and Asia.

Outside of Japan the market for handheld gaming devices is significantly smaller, however Sony has a long line of games that will be available for the Vita upon launch and the Vita possibly will also have Netflix. The aforementioned 6.5 million units sold branches across a slew of Sony devices, ranging from the PS3 (nearly 4 million sold), PSP and Vita to the the PS2 – a still hot commodity in gaming which the original Xbox cannot boast. Meanwhile the Move is not selling as well as the Kinect, but it still sold almost 2 million units during the holidays. The Vita will be the PSP’s replacement, but the retiring handheld still sold 1.6 million during the holiday season alone.

The Vita will launch in North America and Europe on February 22, 2012.

A.M.Y is coming, are you ready?

What is A.M.Y?

A.M.Y an interesting survival horror game releasing within the next couple of weeks on the PS3 & 360 via download from PSN & XBLA. The title is later expected to hit the PC market too.

Developed by French game developer Vector Cell and published by Lexis Numerique, the player will take the role of Lana, a desperate woman tying to escape a city overturned by a mysterious disease.

During her attempt to escape, Lana encounters an 8 year old autistic girl called Amy with unknown supernatural abilities. Together, the pair attempt team up and the player will control Lana will also supplying handy instructions to their AI counter-part, Amy. Using commands and careful planning, the player will use both characters to maneuver their way through some basic environmental puzzles, hide & seek sequences with enemies and melee combat

From what I have seen so far, I personally find the atmosphere interesting, and game mechanics a nice change of pace. From a story point, Lana becomes infected by the disease but finds the disease controlled when she is near Amy, and overpowering when she is far from Amy, thus enabling the player to think on the fly when facing challenging sequences or being forced to distance themselves from Amy.

Some of the threats the pair will encounter will include zombie like infected creatures, military personnel and other unwordly monsters.

Fortunately, the game has  a melee system which can be used in combat with a ‘anything can be used as a weapon’ type of pattern.

A.M.Y is will be releasing on XBLA this week on January 11th in the US and then a day later in other regions.

Due to a pricing mistake on PSN, the title has been delayed by a further week for the US (17th Jan) but will be available for PSN on January 11th for everywhere else.

I personally have been waiting impatiently for this game and hope it releases on PSN this week rather than next.

I have so far found myself as to be one of the very few people aware of this game’s existence, which is why I wanted to flag up it’s due release and make our TGH audience aware as this game stands to become another downloadable gem.

Have you heard of this title before?

Will you be trying out this game?

Let us know!

PSVita Remote Play Shown

Everybody knew that PSVita would contain cross platform play, and remote play, but nobody knew just how many titles could work like this. Sony have released a trailer (below) showing you just the extent of remote play possibilities.

Not only can you pause and then carry on playing on a PSVita, but you can play others who are playing on PS3, even pick up a PS3 game and take it with you for some PSVita playtime. On show is Killzone 3 and Wipeout 2048.

Although we haven’t had a chance to experience or see the remote play in action, many other more privileged journalists have and all say the capabilities are astounding.

The Last Of Us Revealed as a Naughty Dog Title!

The Video Game Awards have started and almost immediately Will I Am from The Black Eyed Peas takes to the stage and shows off the delights of this highly secretive game.

Launched along with a trailer, The Last of Us is the latest game from Naughty Dog and looks set to be a very narrative driven survival horror game set in a world where nature has taken over. So far the only enemies shown are some type of zombie creatures that look mutated (possibly by mushroom spores as rumours suggested prior to reveal). The trailer also shows two protagonists, a teenage girl, Ellie, and a more rugged looking beardy Nathan Drake, named Joel.

Apparently the game trailer was running entirely on PS3 technology, which is really rather plausible as Naughty Dog can really make a game look great, just look at Uncharted 3 and you’ll see what we mean.

UPDATE: This is what Naughty Dog have to say on the game

The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven tale about a modern plague decimating mankind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.

Battlefield 1943 Finally On Its Way

A recent posting on the EA website shows that they have finally bowed to the legal pressures thrown at them by US players, and so Battlefield 1943 will finally be on its way for free for PS3 users.

This comes not too long after a court case was opened against the publisher on behalf of players as they failed to live up to their promise of giving away Battlefield 1943 to all those who bought a copy of Battlefield 3 new.

EA had this to say about the blunder “There have been some misunderstandings around Battlefield 1943 and Battlefield 3. To address this we are making Battlefield 1943 available free of charge to owners of Battlefield 3 on the PS3 beginning this month.”

Battlefield 1943 PlayStation 3 vouchers will be available on the following dates via the 1943redemption.battlefield.com portal. Players can expect to redeem the vouchers on November 26th in Europe, December 10th in North America and December 17th in Asia. To redeem the game not only do you need to still have the Online Pass code you got with the game, but also a EA Origin account.

Source: Edge

Blast From The Past: Rayman

Lately it seems that many games are getting themselves a revival, remake or having some homage paid to them by other developers. The last few months have seen us experience 20 years of Sonic in the space of six or so hours; it’s seen us enjoy the delights of a classic console game in the palm of our hands, and the future months will grace us with even more HD remakes, and a reboot of a certain buxom adventurer. Indeed it seems that as we move forward many designers are beginning to look back, something that Blast From The Past just loves to do, and so this week in pseudo celebration of Rayman: Origins release we’ll be taking a look back at the limbless hero’s spectacular 2D outing.

Ubisoft’s original mascot (before Ezio Auditore and The Prince), Rayman, bust out onto the gaming scene back in 1995 on the Sony Playstation; although it had initially been planned as an Atari Jaguar game its release for that format had slipped to a week after Sony’s console gained the title. Rayman‘s unusual aesthetic design and its lush environments turned heads and soon Ubisoft’s title had begun to spread itself across a number of formats and revisions over the coming years, the last of which arrived in 2009 as a DSi Ware title.

Rayman himself came from the magical mind of Michel Ancel (Beyond Good & Evil, King Kong), who reportedly drew upon Celtic, Chinese and Russian fairy tails to generate the look and feel of Rayman‘s world. Rayman’s unique limbless look arrived purely from technical limitations, however it forged an identity for him and allowed for great humour and visual spectacles; his spinning charging fists that could punch across the screen, his swaying body and charming characteristics, all spouted from his visual design.

A game that was certainly not remembered for its plot, Rayman’s story is as barebones as he is! Set in a world held in harmony by The Great Protoon, that is until the dastardly Mr. Dark steals it and sets the world completely out of balance spreading chaos across the world. In such a selfish act Mr. Dark also flung the Electoons across the world where they were imprisoned by the evil that Mr. Dark unleashed. The worlds saviour Betilla The Fairy defeated at the hands of the fiendish Mr. Dark it is up to Rayman to stride in (without any legs) and save the day! It seems somewhat strange that the plot revolves around a terrible play on words with science, but its simple premise was enough to create brilliant and vibrant worlds for Rayman to traverse.

These worlds were lush and varied, starting off in a typical jungle environment, and then carrying you through a world of musical instruments and treble clefts, rocky mountains, candy caned skylines and ancient temples, Rayman really knew how to craft a journey. The gameplay mixed things up superbly and threw in unexpected character bosses that were loveable as much as they were irritating to fight. Rayman’s progress in his pursuit for Mr. Dark was aided by powers from Betilla the fairy which came sporadically and would see Rayman going from pulling faces at enemies to punching them square in the jaw, or from hanging off ledges to using his hair as a helicopter blade to glide across gaps, it was true gaming ingenuity. The role of the trapped Electoons was also excellently implemented and remained far from just being a collectable; by freeing enough in each level you could move forward to the next level, and securing six in each would unlock extra stages and finally a means to defeat Mr. Dark.

Rayman was a game with unlikely roots, Ubisoft really took a risk by investing almost all they owned into it, but it was a risk that really payed off. Despite its differences on Jaguar and Playstation (different level design etc) and its heavy revisions across the years, Rayman was the definitive 2D platformer for the newly emerging 3D generation. Later entries would see the series venture into 3D and loose its charm, it would even see the launch of an entirely separate series of Raving Rabbids games. Ultimately Ubisoft realised that Rayman‘s charms remained solid in the realms of 2D, and so Rayman: Origins has revisited what the original gave the world. Whilst you wait to get your hands on the new title, it’ll be worth picking up the original and really seeing how it all started.

Edge reports Guerrilla are working on Killzone 4 and a new IP

The majority of the staff at Guerrilla Games are hard at work on a fourth installment of PS3 FPS series Killzone, Edge has reported.

Speaking in the mag’s latest issue – which is with subscribers now – studio founder Adrian Smith stated that Guerilla has “got to continue the Killzone franchise.” Alongside Killzone the studio’s also working on a new IP, Edge reports, led by former Killzone game director Mathijs de Jonge.

“An embryonic new IP is growing within the studio for the first time in seven years,” the mag writes. “Additional staff cycle in from the Killzone team for brief stints to lend their expertise.” Smith added: “We’re at 160 heads now; we’re looking to get to about 190 to 200 within 12 months. That may or may not happen because of our benchmark.”

In another report Edge claimed the next-generation of consoles could arrive as early as next year. Could Guerrilla be prepping Killzone 4 as a PlayStation 4 launch title?

 

Article sourced here from CVG

Dancestar Party Review

If you were to take one look at the majority of the TGH team you would see that dancing is not high on our agenda, you also wouldn’t imagine many of us wanting to strike a pose and dance ourselves silly in public, let alone the privacy of our own home. Now that is drawing some large assumptions about the other members of the team but it’s hard to imagine the situation being any different. So why did we end up doing a review of Dancestar Party? To put it simply, for fun.

And when you slide that shiny blu ray into that smooth Playstation slot that’s what you’ll have too, fun. Although it comes as a great knock to our gaming pride, Dancestar Party is fun in its purest form. As with many games that have the word ‘party’ tagged onto the end, this game works better with friends, or enemies if you think a dance off will settle your feud (which seems to work fine in some teen movies.) You’ve got a great range of modes to choose from, all of which seem to be available for more than one person to showboat along to. A look at the main menu gives you an insight of what to expect, in the ‘Dance Studio’ mode you have ‘Dance Creator’, ‘Dance Class’ and ‘Dance Workout’, and then you also have a ‘Party’ mode and a quick song selection available in the main menu.

The Party mode allows for 2 to 20 players to show their moves off against the tracklist in a rather easy going competition/co-operation dance act, whereas the general quick selection mode gets you right into the thick of it. The most interesting aspect comes from the Dance Studio section, Dance Class teaches you how to perform the individual moves and really hone down those high scores, whilst Dance Workout gets you sweating by doing a setlist of 3 or more songs of varying difficulty in one go to get you sweating. The highlight however has to be Dance Creator, here you can record your moves, whilst looking extremely attractive, and then use them in game as a dance routine. It’s an ingenious use of the Move’s superb tracking system and adds a lot of longevity to the game itself.

As you can tell from the game itself, this isn’t aimed at your average gamer, and to reflect that the interface is blindingly simple and clear to follow. Songs play out with a silhouette of a dancer performing the oncoming moves, which you have to mimmic, it’s simple and its effective. Again to give it some mass appeal the soundtrack of 40 songs is pretty impressive in terms of chart toppers, but it isn’t just the latest and greatest involved, some real classics are thrown into the mix for you to flail along to. We decided that it was a great idea to strut our stuff off to Kool & The Gang’s ‘Get Down On It’, but you could get your groove on to Rihanna’s ‘Rude Boy’ or Deadmau5′s ‘Ghots ‘n’ Stuff’, perhaps SNAP!’s ‘The Power’ will take your fancy instead, really the choice is quite wide. It does help that Sony own BGM music and thus have an extensive list of bands and singers they could use for such a product, and if the 40 chart toppers just aren’t enough then you can get yourself on the singstore and grab even more songs to sing and dance to.

Dancestar Party is really a surprisingly fun game, it offers so much and has infinite re-playability for those wanting some party fun, or just those who have the urge to dance alone in their living room. For obvious reasons this game has no plot, it also isn’t the most visually stimulating game around, but it isn’t designed to have those things, nor is it designed to appeal to your FPS loving machismo.What it is though, is an enjoyable time for people wanting a bit of light hearted party fun.

Final Score 3.5/5

X

Username

Password

X

Username

Password

X

ARE YOU SURE YOU WANT TO LOG OUT?

No Thanks