Street Fighter X Tekken Review
The ultimate matchup that has been years in the making and many fans hoping for in the years prior to the announcement is officially available. Two powerhouse franchises in fighting games, Street Fighter and Tekken, each with their own unique style and approach to the genre have locked fists for the first time. Does this mixture bode well and leave a possible franchise open for the future or is this one fight that we wish was cancelled?

Street Fighter X Tekken is essentially a brand new franchise that melds both worlds into a hybrid game that primarily caters to the Street Fighter fans but also allows accessibility to Tekken fans. The title offers a bevy of characters from both Tekken and Street Fighter along with some Playstation 3 exclusive characters. Street Fighter X Tekken also has a wide array of new gameplay aspects along with an overlaying story arc for the arcade mode. The first character you pick will be the primary story character which you will view the opening movie for as well as the ending sequence. The main idea is that Pandora’s Box has appeared and caused the greatest fighters from all over to unite with one another in search of the box for ultimate power and glory. In the end, Pandora is guarded by ‘Ogre’, an immense figure that is an opposing force and can be quite a pain in the butt if you are playing with a Street Fighter character as the primary or Akuma as the final if you are playing with a Tekken character. The Arcade mode can be played with up to four-player co-op on the Playstation 3 essentially like a real arcade which is pretty awesome.
Street Fighter X Tekken is one of the more intricate fighting games that we have come across with a lot to piece together. Some may say that makes it more cluttered than fun however if you are a hardcore fighting game fan you will appreciate it, but newcomers may be a tad bit lost at first. Returning are the normal special moves and normal moves that we have grown accustomed to over the years as well as EX moves, which use one block out of the three on the new Cross Gauage at the bottom of each side’s screen. You can build ‘Cross Gauge’ by preforming attacks and blocking. Switching characters is as easy as hitting medium punch and medium kick at the same time. Boost Combos and boost combos into Cross Rush become a key part of gameplay as they do not require any of the cross gauge and can simply be pulled off by pressing any light, medium then hard attack buttons in that order but only one type so they all have to be kick or punch to work you can’t mix and match.
‘Super Charged’ attacks allow for characters who use such attacks, like Ryu’s Hadouken to charge them by holding down the attack button for up to three levels of power. Super Arts have become the new special moves which differ from character to character and use two Cross Gauge blocks. ‘Cross Arts’ is one of the three moves that utilizes the entire Cross Gauge and is performed by quarter circle forward and medium punch/kick buttons at the same time. If done correctly it goes into a massive combo that automatically switches characters and finishes the combo with the secondary character. Cross Assault is uniquely different but also requires a full Cross Gauge. Performed by quarter circle back and medium punch/kick buttons simultaneously, it brings the secondary character in and allows you to wade out the remaining Cross Gauge with both characters on screen at once pummeling the opponent. The final new move is the ultimate special move in the game but also is only to be used as a last ditch effort as it sacrifices the character that is currently in play as well as requires the player to have twenty-five percent (25%) life or less. ‘Pandora Mode’ can only be activated under these conditions as well as having full cross gauge and is performed by pressing down, down, medium kick and medium punch at the same time. Your partner will get all the benefits of Pandora mode once you sacrifice yourself such as increased strength, maxed out cross gauge, as well as receiving twice the original characters remaining health. Pandora mode adds an outlet for players who find themselves the underdog the entire time and some may see it as a cheap maneuver to make the game easily accessible, however, Pandora only lasts about 10 seconds. The fact that a lot of the moves in Street Fighter X Tekken take a note from the Tekken side and allow for juggling actually assures that an exceptional or great player will never allow their opponent a chance for Pandora mode.

New to both franchises that is special for this crossover is the ability to equip each character with up to three gems. Gem loadouts are customizable in a separate section of the menu’s and are on a per character basis, as in you will have to go into each character and customize them individually even if you plan on using the same gems with every character in each of the two available loadouts. Some gems that are higher power and less of a negative effect on the player require two slots out of the available three instead of one. Gems vary in type as well as well have different output levels of a selected type with maybe a decrease in a certain aspect but may also have different requirements. For example an immense power gem level 1 requires you to connect with five normal attacks for an added ten percent increased damage output for twenty seconds whereas an immense power gem level 2 has you connect with ten normal attacks and has twenty percent increased damage output for fifteen seconds while also lowering your movement speed by ten percent. There is a huge cause and effect with many of the gems and it is up to the player to decide if they are willing to sacrifice defense, speed or power to get the upper hand or create a loadout with all gems that have no negative effects but are hard to activate, like connecting with four special moves. There are many types of gems in the game and each are color coded for ease, blue effects your cross gauge, red effects your attack power, yellow is for defense, green is for speed, orange are vitality gems that restore health and pink are assist gems that allow for assists like easy input, auto-block or auto-throw escape. The depth of the gem system is quite interesting implementation into a fighting game and is actually something that you may forget about as you play because the default loadouts for each character are pretty good but on higher difficulties or when playing online is when the customization and specific loadouts will become necessary.
Customization in Street Fighter X Tekken is deeper than usual fighting games of this nature that are not built around customization like Soul Calibur. A separate menu is available to not only customize your battle profile with titles and comments but also individual character colors. A side note is that there seems to only be three pages of comments which feels low given the amount of characters in the game. Each player has the default costume colors and three custom slots to customize a characters skin, hair and different pieces of their cloth and parts (necklace, headband etc.). Sadly there is only four colors to choose from, there is no creation palette for the colors as what you see is what you get. On the other hand, the option is there and very welcomed for fans who want more personalization online. Another customization option is the ability to customize quick combos, which has you hit preset buttons (light kick and hard punch or light punch and hard kick simultaneously) to pull off combos that you can customize for each character. You can create two presets per character, it adds more depth which is really what Street Fighter X Tekken appears to offer the most of, choice.

If you are getting tired of the arcade mode and feel that you are not quite ready for the online thing yet than Challenge Mode is right for you. Featuring three different modes including a straight tutorial mode that will help you get the basics as well as a few special moves pegged before you go into battle. The trial mode which has become a regular part of the newer Capcom fighting games returns with every character available to go through twenty trials. Trials exist so players can practice and get better with just about every character if they choose to do so with varying arrays of combos to pull off. Mission mode is sort of like the Tekken mission mode however with a Street Fighter twist, requiring set parameters, like using only normal attacks or only special attacks to finish the enemy. They vary in difficulty and can be pain to beat without the proper gem setups or training. There is a total of twenty mission modes to play through.
Online looks to be a heavy component of Street Fighter X Tekken allowing multiple modes and features. Since Street Fighter X Tekken is essentially a tag title from the main online battle menu you can invite random players or friends to chat in the menu while you decide. Briefing Room exists so players can enter into training or practice type of mode while they chat it up. Ranked Match is the only options for those looking to raise their battle rank. Scramble mode allows for four separate players online or offline. You can even create a large room with many people where winners stay and losers switch it up, however battle points will not be affected. Endless battle makes a return in which your battle points will not be here either affected. It is pretty cool that you can team up with friends online and locally then take the game online against other partnered teams. Replays have been implemented to showcase your cool moves, prowess or just to show off to friends. You can save these replays and view them in the Network menu as well as share them online or view your friends saved replays.

Street Fighter X Tekken is a very solid fighting title but the future and longevity is in question. New gems are set to be added throughout the future and can lead to balancing issues in the online mode but work very well offline. The focus on an arcade type of play with four player versus/arcade (Playstation 3) and ability to take a local player with you online is great. The individual story segments are welcome however most of the endings are written and not acted out which some may feel as lazy but can also be defended as it would require a lot of work for the massive amount of characters in the title. In the end the introduction of this new versus series is one long awaited by fans and very intricate and requires time to learn and master. A few missteps with maybe being too intricate and difficult as well as a sketchy balancing of online that may require patching or tweaking of the gem system, make this title a great buy for hardcore but a toss-up for casual players. Let us hope Tekken X Street Fighter learns from the mistakes to make the perfect crossover while keeping the awesome dubstep music.
Final Score: 4/5
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