TheGamersHub Gaming news outlet Fri, 19 Sep 2014 11:02:21 +0000 en-US hourly 1 Living The Easy Life – Destiny #10 Fri, 19 Sep 2014 11:02:21 +0000

Being such a high level certainly seems to have paid off. I killed the witches in seconds! Oh and I got a radio message from someone wanting to meet up if I show her my mad skills with The Hive.

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Naruto Shippuden: Ultimate Ninja Storm Revolution Review Fri, 19 Sep 2014 11:00:56 +0000 Last year had a certain...]]> Seems they’re taking a vacation after the last game’s events.


Last year had a certain surprise in store for me. A certain long-standing manga series that I’d devoted one long summer to reading was to get another big-budget game for the PlayStation 3 and Xbox 360. Though the orange-clad Ninja had starred in dozens of games already, this was the first time I’d have both the opportunity and the willingness to brave a genre that often never quite lives up to the original content. Naruto Shippuden Ultimate Ninja Storm 3 happily proved me wrong – at least somewhat – so I came into the sequel to the game – Revolution – expect well… a revolution.

Now, for those who don’t know, Naruto is a decade old shonen manga/anime series that has since become one of the, if not the, most recognisable Japanese series of its kind worldwide. Telling a long tale about a bullied boy’s struggle to find his place in a world built on war and combat, Naruto overcomes a lot of internal struggles to aid a place that was nothing but cruel to him growing up. There’s lots of fighting, and there’s lots of feelings. A constant balance of the two are what has kept the series running strong for so long. And the last game pulled all the right notes to keep that momentum flowing.

Rather than the 10+ adventure mode included in UNS3. The mode that had you fighting near-impossible battles through the the later-half of the Shippuden story. Instead, we get a an hour’s worth of “Ninja Escapades”. 2 tiny chapters of anime sequences with a few battles inbetween and a third and final anime short disguising itself as one last fraction of the adventure mode I expected to find when booting up the game.

The best part of the last game was the fact that whether or not you see yourself as a fan of fighting games, you could go straight into the story and find a fairly simple beat em’ up system joined onto a small, but effecting excuse to immerse yourself in the colourful world of Masashi Kishimoto’s ninja universe. You don’t get that here. Not to that same degree, anyway.

Just like all the times before, battles within the Ultimate Ninja series are conducted in a 3D space. Making use of simple B button combos, grabs, substitutions and items you chip away at your opponent’s health while finding the perfect time to build up, trigger and release special Chakra powered jutsu and tricks.

In all honestly, it feels a little like how Ryu Hayabusa would play Dead or Alive if they didn’t have to tone him down for the rest of the crew. It’s a system that, while fairly simple, keeps things interesting with its pacing and amount of character’s available. It doesn’t take a professional to figure it out, but it feels just as rewarding to pull off.

Thankfully, not much has changed with this version of the game other than the removal of combo cancellations. A move that will hurt those who see themselves as ‘professionals’ in the field, but it’s another step to keeping the game accessible to the core Naruto fanbase. Other than that, you’ll notice the main segment of the game asks you to switch three play-styles upon entering an online fight – the ability to use Ultimate Jutsu, ‘Support Characters’ and ‘Awakening’ boils down to selecting a single style and cancelling out the rest.

Once you’re done with the Ninja Escapades, now’s about the right time to delve into the Ninja World Tournament. A self-explanatory mode that while does offer hints of exploration and character interaction, it’s merely a small hub of menial sidequests to blow some time between rounds of 4-on-4 battles with and against a roster of your choosing.

You’ll pick your main character and then stroll the island to recruit familiar faces into your squad through the D to S rank tournament. Rather than straight up deathmatches, however, you’ll be fighting against 3 others in a free-for-all battle to reap ‘orbs’ from the other fighters. Reduce their orbs to 0 and give them one final punch to knock them out of the round. Accumulate the most before the timer ends and you’ll move up the ranks. It’s a quick-fire method of getting straight into the action, but it’s still a far cry from the adventure mode of the last game.

Overall, Naruto Shippuden: Ultimate Ninja Storm Revolution is by no means a worthy follow-up to last year’s release. The full-price game feels like a small fraction of its predecessor was stripped back and sold with a few more anime sequences thrown in for good measure. The two worthy ‘Ninja Escapades’ could have easily sufficed as substitutions to the missing Adventure Mode should they have just been expanded on a little, but it seems all the time and effort was dumped into the simplistic tournament mode with some extra bells and whistles. Don’t go into this expected to fight world-changing battles.

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Final Fantasy IV Appears on Steam – FFXIII Next? Thu, 18 Sep 2014 12:29:06 +0000 It seems Square Enix have lightened up to the PC platform in recent years. After releasing both Final Fantasy VIII and VIIII on PC way back when, they’ve had little to do with the machines concerning any other Final Fantasy title until very recently. With the re-release of those older games plus a port of  the Nintendo DS remake version of Final Fantasy III, they’ve quietly released the second of the remakes – Final Fantasy IV – onto Steam.

With that and the strange appearance of the Steam logo on the main platform list toward the bottom of the Final Fantasy XIII page, this is looking like a good time for long-standing Final Fantasy fans who maybe ditched consoles a while back.

Though that could just be a nod to Square’s upcoming streaming service.

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Final Fantasy XV Trailer Reconfirms ‘Fantasy Based on Reality’ Thu, 18 Sep 2014 09:45:12 +0000

It’s been a long time since we’ve heard anything related to Noctis’ venture into the Final Fantasy realm. 8 years have passed since the reveal of Final Fantasy XV – then known as ‘Final Fantasy Versus XIII’ – that happened even before Final Fantasy XIII hit selves (which has since released 3 entries itself.). But that changed today as a new trailer for the long-in-development title debuted at this year’s Tokyo Game Show.

There’s still no hint of a release date just yet, but a demo will be included with the release of Final Fantasy Type-0 HD early next year.

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A Sword Full Of Evil – Destiny #09 Thu, 18 Sep 2014 09:10:14 +0000

Hooray we found a sword. If only it were ours to keep… :(

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ArcheAge Launches With ‘A Way Home’ Trailer Wed, 17 Sep 2014 23:06:40 +0000

We’ve been hearing about this one for a while but haven’t managed to check it out during any of its recent beta tests, but ArcheAge – the newest MMO venture from the guys behind the brilliant RIFT – finally launched this week with a more than suitable trailer.

ArcheAge does what Trion decided to do a while after the launch of their previous games by going the Free-2-Play route from the start. Meaning you can download it right now!

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To Our Grave – Destiny #08 Wed, 17 Sep 2014 15:53:34 +0000

Back to the moon, where we go to the worlds grave. A rather easy mission! :P

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Array! More Fallen. – Destiny #07 Tue, 16 Sep 2014 12:03:36 +0000

Found an Array, Hooray! It brings a lot of unwanted attention though, from those Fallen bunch!

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Searching For Something – Destiny #06 Mon, 15 Sep 2014 12:17:59 +0000

The Fallen seem to be on a hunt to find something. What could it be?! Luckily The WarMind is still active to slow down their progress.

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Flockers Review Mon, 15 Sep 2014 09:00:26 +0000 Ewe kid on the block For years Team17 has been known for little more than...]]> Flockers_20140910224645

Ewe kid on the block

For years Team17 has been known for little more than the Worms series of games. There’s so many of them, across so many platforms. Granted, they are all consistently enjoyable, but there comes a time when you can play only so many games about oligochaeta pummelling each other. So, that’s why Team17’s first new IP in a decade or so isn’t a game about worms. Instead, it’s a game about sheep, set inside the world of Worms for a bit of good ol’-fashioned continuity between titles – which is always a good thing.

For fans of WormsFlockers might be a bit too much of a departure from the norm – after all, this isn’t tactical warfare, it’s all-out real-time puzzle solving. Set in the factory that manufactures exploding sheep for Worms to fling at one another, Flockers sees you guiding these fluffy mammals to safety via a whole load of deadly contraptions. It’s been compared to Lemmings a lot, in part because it’s an A to B puzzler where you lead a set of unintelligent animals to a goal. However, to make such comparisons is to really under-appreciate what Team17 has done with its newest IP.

Your sheep move automatically from left to right, only turning around when something blocks their path. When there’s nothing there to stop them, and there’s a gap, they’ll fall down and probably die in some gruesome way. You can stop this from happening by assigning sheep powers or jobs, to help solve the puzzle that is navigating them through this deadly maze. You can turn sheep into Jumping sheep, or Super sheep (of Worms fame), and even blow them up if you need to destroy some wooden boxes.

You’ve also got the ability to ‘build’ sheep into structures of sorts to help them surmount ledges, and create walls to turn sheep around or block them in while you wait for a contraption to move past. The tactical element comes into play when you have to manage all of this against the clock, and on the go. It gets harder when automatic contraptions chase after you, ready to pick off sheep that lag behind.

Click to view slideshow.

Flockers can be torturously hard at times. While there’s no real tutorial – except for some signposts near the start of the level – it eases you into progressively harder puzzles as time goes on. Things start to get tricky when you have to deal with two separate streams of sheep and get them to the exit, and the physics-based tools and puzzles of Worms lend themselves wonderfully to the grisly nature of the 60 levels that Flockers has to offer.

And boy is it grisly. While Worms may have let you blow up grannies, throw napalm, and maim your opponents, it was always done in a comedic fashion. In Flockers, that isn’t the case. Here it’s brutal. You’ll see sheep impaled, crushed, ground, blown up, sliced, and there’s blood by the bucketload. In a more disturbing fashion, the blood remains to stain the ground or contraption that killed the poor animal in the first place. It comes as no surprise that Team17 felt the need to include a jokey disclaimer of “no sheep were harmed in the making of this game” at the start.

It’s a brutally tough game too. Sometimes you’ll find that you make it through with about 10 or 15 sheep when you started out with 40. When you replay it, you’ll probably think about doing better, but realise you’ve ended up worse off. It’s part luck, part puzzling skill set. But even when things become frustrating, you never hate it, purely because it’s just so ridiculous and gory you can’t help but laugh when things go wrong.

Flockers isn’t the most original idea, but it does take the A to B puzzler to a new level. It also wraps in rather nicely with Team17’s Worms series, which is always a good thing. A multiplayer mode would have been a pleasant addition, but it’d be pretty hard to imagine this being implemented. That said, pass the pad play still has the same level of joy and fun that Worms has always had, and if – after ten years – that series never got tired, then Flockers is in a very good position to be loved by many too.

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