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Cubixx Review

October 19th, 2012

Having already been released on PSN as a PS Minis title, and also getting the HD treatment for PS3, Laughing Jackal’s rather superb puzzle title Cubixx has made the jump to Sony’s newest platform: PlayStation Mobile. Now available to a much larger audience than ever before as, let’s be honest, nobody really played PS Mini games at all, Cubixx seems to have found a new home with PS Mobile. Now benefitting from a larger audience and compatibility across a wider range of devices, the arcade fun that can be found within is perfect for on the go play – although not everything is perfect.

Seeing as PS Mobile is a bigger platform than PS Minis, and in general all the mobile devices they’ll play on are more powerful than the PSP ever was – and boasting a higher screen resolution than before – it’s peculiar that Laughing Jackal didn’t release Cubixx HD instead. It’s also rather strange that it only works with physical controls too, something I didn’t manage to find out how exactly it works on any other PS Mobile device other than an Xperia Play and PS Vita – as both have physical keys. Perhaps its dictated by on-screen inputs. Although, it’d be quite hard to see how a game like Cubixx could really benefit from full touchscreen controls anyway, so it isn’t really a big deal at all.

Cubixx does see some benefit on being on a higher resolution screen as everything looks sharper than before – which is very handy when you’re trying to make quick precision cuts across the levels surface. Other than that though, visually not much has changed either – this really is nothing more than a port. It’s missing the extra features found in Cubixx HD, which would have worked well on mobile devices thanks to its pick up and play nature; with Cubixx you just have one long arcade mode to survive through. This is all well and good when Joe and Joanna Bloggs have enough time to play through it all, but for some quick fun it’s not the best situation as levels can take minutes to finish as you rise upwards.

This may sound overly negative, but Cubixx is still the addictive, fun and tricky arcade puzzler it’s always been and by arriving on PS Mobile it’s not any worse than it was when it was a PS Mini title. It just perplexes me that Laughing Jackal didn’t make more of this opportunity to reach out to a wider audience by adding content from Cubixx HD.

Audio/Visual – 3/5: Pleasantly simple as they always were and they benefit from the better screens found on modern devices. Clean, crisp and functional, but nothing fantastic.

Gameplay – 5/5: Addictive, challenging and unputdownable. Exactly like the original.

Value – 2/5: At £2.39 it’s not a massive expense but compared to the 69p apps on iOS and many free ones on Android it’s on the pricier side of life for one feature.

Innovation – 2/5: As I said, it seems that Laughing Jackal missed out on a golden opportunity for additions here, instead nothing much has changed at all. It’s just more enjoyable when you know it’s just in your pocket.

Final Score: 3/5

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