While nothing has really been divulged, Super Smash Bros. creator Masahiro Sakurai has said that the Wii U version of the game won’t include “complicated controls just for the sake of it.”
The comments were made while talking to IGN about how the series will make use of the Nintendo Wii U’s GamePad and touchscreen interface.
“The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it,” said Sakurai. “However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.”
As the Wii version allowed multiple input devices, with pros favouring the classic Gamecube pad, Sakurai is eager to make use of the Wii U controller in a way that suits it – and indeed means players prefer it.
“The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.”
As Namco Bandai are dealing with the 3DS iteration of the game, details on how that will play and control are thin on the ground, however – being the Smash Bros. guru that he is – Sakurai reassured fans that no Namco Bandai wont be throwing in Tekken and SoulCalibur characters just for the sake of it.
“I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena.
“However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down.”
No date has been given to the project, but it’s in its early stages so expect it to arrive towards the end of 2013 at the earliest.






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