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Splinter Cell Becomes Moral Bound

July 18th, 2012

It seems that morality and gaming isn’t a tired and well worn path just yet.

Speaking in an interview with GameInformer, Splinter Cell: Blacklist creative director Maxime Beland said that the upcoming title would place Sam Fisher in morally ambiguous situations leading him to think aout how he deals with enemies and interrogations.

The idea is that you’ll be having to think of the consequences of your actions before you carry them out. After all Fisher is representing the US in this thick terrorist themed story; a story where a terrorist group are demanding the US withdraw forces from key locations across the world.

“We love the idea of putting the player in those situations that [real soldiers] are going through,” said Beland.

“It’s not a question sometimes of doing the right thing or the wrong thing. Sometimes it’s I need to do the wrong or the wrong-er. What do I do? There’s no good option. What if you f*** up?

“The interrogations are a bit of that. We want to put the player into situations that are like the one [we showed] at E3; the guy just told you everything you needed to know. You’re done. You’re good. You’re Sam Fischer. This guy is finished. Are you going to kill him?

“What we agreed upon after lots of interesting discussions was if you want to have true morality in a game, you cannot link it to mechanics or to a system. Because the player will play the system; he’s not going to play the true world choice.

“If we told you that if you’re the good guy, you’re going to get this, and if you’re the bad guy, you’re going to get that, you’re not thinking ‘what am I doing here?’.

“I think it’s cool to make people reflect on it and hopefully grow as humans a little bit. Because we’ve got some guys everywhere in the world that are making those decisions every day for us.”

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