After Capcom revealed that Dragon’s Dogma will be being turned into a series after exceptional sales – resulting in a 290 per-cent profit jump for the company – series creator Hideaki Itsuno spoke out about all the possible improvements he could make for a sequel.
Speaking to Famitsu (via CVG), Itsuno said that only 60 – 70 per-cent of his ideas were implemented into the original. He would have made the map even larger, stating that Dragon’s Dogma‘s map was only around two thirds of the intended size.
Itsuno also mentioned that he’d have loved to implement an ability to create custom quests and running on top of enemies to execute jump grabs.






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