Following on from our Castlevania: Lords of Shadow 2 interview yesterday, we’re back with another leg of Konami questions as we grill the company about the second upcoming Castlevania title, Mirror of Fate. Our questions didn’t get shot down nearly as much as the last set, so without further ado, here are your juicy tidbits from the weekend!
Q.) Why did you choose the Nintendo 3DS for Mirror Of Fate? Who approached who or was it simply something you guys were intrigued by from a development standpoint?
A.) We were asked to consider a handheld version of Castlevania: Lords of Shadow and we looked at the available formats and decided 3DS was the most exciting technology for us to bring a 2.5D side scrolling game using 3D assets.
Q.) Why is it called Mirror Of Fate?
A.) The Mirror of Fate appeared in the original game, Castlevania: Lords of Shadow. You might remember Pan stepped through it in Carmilla’s Castle? This mirror plays a central role in the game because each character must make a choice regarding their fate and the mirror is able to show their ultimate destiny.
Q.) Do the ‘mirrors’ have anything to do with the different characters we play as, similar to Portraits Of Ruin?
A.) No. No connection with any previous Castlevania games except Castlevania: Lords of Shadow.
Q.) Will each character have more than one set weapon? Furthermore, will there be customization equivalent or like of Harmony Of Despair?
A.) Each character uses one weapon and multiple sub weapons like Castlevania: Lords of Shadow and the original Castlevania games.
Q.) Will the gameplay be Metroid-vania like or will it be a more linear experience?
A.) It is more like Dracula Curse with multiple branching paths and character specific areas. Although it does borrow some elements of the Metroidvania games in that you can go back and re-explore the castle if you want.
Q.) Considering there is four different characters will there be co-op?
A.) There is no co op in the game.
Q.) How will the cross compatibility work with the Wii-U LOS2 to Mirrors Of Fate?
A.) There is no Wii U version of the game Mirror of Fate or CVLOS2 for that matter.
Q.) Trevor and Simon have been announced for Mirror Of Fate as two of the four playable characters. Alucard was seen at the end of the Nintendo 3DS conference trailer, does that mean he is the third character? Also is the fourth Richter Belmont?
A.) Alucard is a playable character in the game. No, Richter is not a character in this game.
Q.) Is Kojima Productions having any involvement in Mirror Of Fate as they did in the original LOS?
Q.) Why did Mercury Steam and Konami decide to re-write the history of Castlevania?
A.) The series was in decline and we at Konami were looking for a way to bring Castlevania back as a mainstream title. In order to do that we on the team felt we needed to start again and re-boot the franchise. So we decided to do that by re-imagining the Castlevania mythology in a new separate universe and tell the story from Dracula’s perspective.
We are not rewriting the history of Castlevania. We are telling a different story outside of the existing timeline that old timeline still exists.
Well, it’s nice to know all those Castlevania loremasters haven’t wasted their time. It’s sad to heard that such an iconic franchise had begun to wane, but we’re beginning to see it happen more and more in recent times.