This past month at an event in New York we got a chance to sit down with Greg Agius from High Moon Studios and were able to talk with him regarding their upcoming Transformers: Fall Of Cybertron.
We got a chance to sit down with Marketing Manager for High Moon Studios Greg Agius and talk a little about the game. Greg will be represented in the interview as HMS (High Moon Studios). We hope you enjoy the interview.
TGH: What is the lead development platform for Transformers: Fall Of Cybertron?
HMS: We work everyday on both Xbox 360 and PS3. We are also working with fellow developer Mercenary Technology to deliver a PC version.
TGH: In a recent interview, it was stated that High Moon Studios feels that Fall Of Cybertron is a ‘natural successor’ rather than a sequel to War For Cybertron. Can you explain what was meant by this?
HMS: We set out to make a great game, not a pure sequel. We made design choices that fundamentally change the gameplay from what we offered previously. We love War For Cybertron and are very proud of it, but we did not want to be limited in what we could do with this title by putting the sequel label on it. Our goal was to create a game with more variety in both gameplay and visuals; not to mention a more epic scale. I think the team has knocked it out of the park with Fall of Cybertron. This is a different game that continues the saga of the Transformers on Cybertron. It’s different and it’s great. We‘re confident that it will find a wide audience.
TGH: Is everyone at the studio major fans of the game? Was it an exciting moment to get Gregg Berger to reprise his role as Grimlock for the first time in 25 years?
HMS: You need to work really hard to find any non-Transformers fans in the studio. We may have one or two, but really just about everyone is a giant fan of Transformers. I keep pointing out to our Creative Director that he has several grand worth of Transformers toys in his office. And he’s not alone.
Working with Gregg Berger has been great. Actually it was a fan suggestion that we work with him. What a no brainer. We had to slap ourselves for not thinking of it first. But it’s really great that we got Gregg on board. Our Grimlock is a bit different from classic G1 Grimlock, but let’s not spoil things. Gregg’s adapted the character very well with his voice work.
TGH: Can you break down the character classes for the multiplayer in terms players might be more familiar with? I see there are the Scientist (Medic), Infiltrator (Tech/Assassin), Destroyer (assault) and Titan (Brute) is that correct?
HMS: We have 4 classes and each have a unique role that really fits with the lore. The Infiltrators are basically Scouts like Bumblebee. Fast hard to hit they are masters of stealth tactics. Our Destroyers are a well balanced class, characters like Optimus Prime. Titans, these are your tanks. Slow, but very powerful they are great for holding ground. And lastly the Scientist role is made up of Jets & Helicopters like Vortex. These guys can fly and I prefer to use them for hit and run attacks. Each of the characters is of course customizable in our MMO- style setup; we think everyone is going to love this feature. It’s a big addition. We’ll be talking about our multiplayer modes and features a lot more in the coming weeks!
TGH: Out of the entire history of Transformers why was the ‘Fall Of Cybertron’ chosen for the story arc in this title?
HMS: It’s a story worth telling. We took great inspiration from episode 1, season 1 of the original cartoon. You could say that our game fills out the first part of that episode. You’re dealing with the final moments of their time on their legendary home. It’s just really compelling! Plus what gamer doesn’t want to check out a dying robot planet?
TGH: Are there any plans for a horde type of mode? Or Co-Op?
HMS: We are excited to be revealing at E3 that our much beloved Co-Op Escalation mode will be back and better than ever in Fall of Cybertron. This is the best way to have co-op fun with you and 3 friends…that involves robots. Gamers pick their character and then battle wave after wave of enemies. Cooperation and teamwork are essential.
TGH: With a high profile property like Transformers, fans will let you know when they dislike something. So how has the fan support from the community been so far?
HMS: Transformers has a massive and hugely passionate community. It’s a privilege to work on this franchise, we never forget that. I can say that we had a huge outpouring of concern when we originally announced the lack of a PC version. The fan community pushed us to find a partner that could deliver a great PC version. Glad we could make these fans happy too.
TGH: Does High Moon studios plan to continue making Transformers titles or are they starting to go Autobot crazy?
HMS: I can’t really comment on any future projects. I do know that many of us hope to see more from this line of the story if fans embrace the game like we hope.
TGH: Finally, what is your favorite part of the game or the aspect that you are the proudest of?
HMS: Well Matt Tieger (Game Director at High Moon Studios) would have to say Grimlock! But for me there is a moment in our first trailer that got worked into the actual game. I can’t spoil the moment, but the fact that the strong fan reaction to that video actually influenced the game is something that makes me very proud. In the game industry you get to make your ideas come to life, that’s awesome!
Check out the Transformers: Fall of Cybertron E3 trailer to see just what High Moon Studios are going to crack out.
Transformers: Fall Of Cybertron is set to release on Xbox 360, Playstation 3 and PC August 28th in North America and August 31st in Europe.