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Super Smash Bros Wii U/3DS Announced

June 22nd, 2012

During Nintendo’s 3DS Nintendo Direct conference it was revealed that work has started on not one, but two Super Smash Bros. titles. One will be for Wii U and the other for 3DS.

To aid in this ambitious project Nintendo have drafted in Namco Bandai, and so Yoshito Higuchi -the producer of the Tales of series – and Tetsuya Akatsuka - producer and director of Mobile Suit Gundam: Extreme Vs., the art and sound director of the Soul Calibur series and a main developer on the Tekken series – will be working together with Smash Bros. creator Mashahiro Sakurai, who will direct the project.

It does appear that the games are in incredibly early stages and we wont be seeing anything from them in a while, however Sakurai wanted to provide some transparency on the development, in a similar fashion to how he did with Super Smash Bros. Brawl which was fantastic.

“It’s my personal belief that the only time a creative product really resonates is in that first moment when it’s actually in front of you,” said Sakurai.

“With that said, I’ve realized that if we keep the new Super Smash Bros. title’s development structure secret, it’ll only create more and more speculation, and I won’t be able to develop the game with any freedom. That’s why I’ve decided to announce this news right now, even though it’s still very early on.

“I would love to provide more information, but for now, I’m going to stay quiet until I have something solid to show you.

“The project has just gotten started. Bear in mind that not only are we developing two titles simultaneously, but we announced the project before we even started actual development, so I’m afraid we will likely have to keep you waiting for quite a while. Please be patient.

“Currently, the prototype prepared by Namco Bandai Games and Namco Bandai Studios’ special team looks pretty good, and it’s working great. In order to take advantage of the fact that there will be versions for two different systems, and to maximize and offer fun new gameplay elements, the entire team is going to work hard together. Thank you.”

The entire Namco Bandai team that are working on the project all seem very pleased to be on board, and honestly with their expertise in the fighting game realm we could end up with one superb entry into the series.

“All the top creators from Namco Bandai are gathered here to create a never-before-seen dream team for this project,” said Namco spokesperson Masaya Kobayashi.

“We will fully utilize our experience and knowledge in action/fighting game development, technical capability, and organizational strength, and we hereby promise you that we will develop the best and most powerful “Super Smash Bros.” title ever! Don’t miss it!”

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