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Raccoon City Gets Patched

June 18th, 2012

Launched quietly under the radar, Capcom & Slant Six have finally release a new patch for Resident Evil: Operation Raccoon City. The patch features a great amount of changed and improved content and it comes around at 5mb to download.

Since launch, Resident Evil: Operation Raccoon City has been plagued with issues like matchmaking performance, dumb AI, and imbalanced weapons to name a few.

After seeing the list of improvements and changes, it is funny how this patch wasn’t advertised. Only the people who still played RE: ORC or checked the CAPCOM Unity forums would have known about the patch.

Here is the full detail listed:

-Improved matching. Easier to connect and added each user’s NAT info to main menu for easier troubleshooting.

-Matchmaking from invites improved.

-Ally AI improved

-Enemy AI and responses improved

-Adjusted various elements of weaponry, including ammo count, knockdown distance, weapon respawn times etc

-Improved aiming/fire accuracy

-Items can be picked up while dashing

-Infinite CQC combo addressed (can’t string together endless attacks)

-Players can take cover immediately following a dive

-Also a fair number of bugs addressed

This patch was released three days ago on all platforms.
Source: CAPCOM Unity

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One Comments to “ Raccoon City Gets Patched ”

  • Bigevilworldwide June 18, 2012 at 7:14 pm Like or Dislike Thumb up 0 Thumb down 0

    In reality this game isn’t that bad, is it perfect NO. But it’s actually pretty fun. I think people just want to jump on the hate ORC bandwagon. And the people who couldn’t grasp the concept that it was a squad based shooter set in the RE universe not a resident evil game

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