Upcoming Gears of War: Judgement will apparently be a hard game on every difficulty except for ‘Casual’, says the series creator Cliff Bleszinski.
The reason for this decision is reveled in a interview with X360A where Bleszinski said that difficulty has become compromised for accessibility and sales.
“It feels like in this current console generation that we’ve taken a lot of steps to grow the audience and what I think’s happened is that the games have become more linear and easier,”
“It feels like a lot of quick-time-events.”
He cites Dark Souls‘ success because of its unrelenting difficulty being a breath of fresh air for gamers who have grown tired of your big budget blockbuster.
“The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right?
“There’s a reason why Demon Souls and Dark Souls have taken off lately. It’s because they really require you actually try.”
People Can Fly developed Gears of War: Judgement therefore will benefit from this harsher player treatment, tasking you to give it a go from a different angle when you die over and over again.
“Casual mode will still be casual, whatever, if you just want to see graphics and you don’t want to die.”
“But every other mode will be hard in this game and you will die.”
“If my buddies aren’t reviving me, and we aren’t working as a team, you’re going to die, and it’s okay to die a few times in a game to try some different strategies.”
Hopefully People Can Fly wont just be upping the difficulty, but will take a leaf from Dark Souls‘ book and create a game that’s hard and makes it feel like you were at error rather than AI cheating it’s way out of death and soaking up bullets.