Most demo games on the 3DS allow about 30 uses. More than enough time to not only master the controls but to actually enjoy the game that you’re sampling and appreciate the finer aspects of it. But not Activision’s upcoming The Amazing Spider-Man demo.
The Amazing Spider-Man, however, sets their use limit at a stunningly and unusually low number of ten. Is that really enough time to enjoy the game, however? Depending on the level of skill it could definitely be, but what about the people who need a little more time? Or simply want to take their time and savor every aspect? Maybe it’s simply that Activision and Nintendo are that confident, and believe that ten uses is enough to convince gamers to make the investment when the full game becomes available on June 26th.







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