As many will already know, Capcom decided to take a bit of a detour with their latest installment in the Resident Evil series. It is very safe to say that because of the survival horror background established by this game’s history, RE: Operation Raccoon City is not the kind of game long-time fans of the series were expecting. This title takes a break from what has been done in the series’ past and attempts to fuse together the elements and mythology of Resident Evil within the realm of a squad-based shooter. To do so they enrolled the help of Slant Six Games, the development team responsible for multiple ‘SOCOM’ titles. However, for those considering the purchase of this title, let’s explore whether or not the squad-shooter succeeds within the realm of Resident Evil.
It’s been a few years since gamers last stepped foot into Raccoon City. This time around, the tables have turned, as instead of battling Umbrella, players take to the streets as members of this infamous organization.
Zombie-shooting fans will lament at the onset of this game due to its slow start; in fact, zombies aren’t even seen in the game until players get into the second level. You see, things in Raccoon City are going smoothly until the Umbrella Corporation discovers that Dr. William Birkin, one of their own, is planning to sell the G-Virus to the United States government. The game begins by selecting your character, joining up with a group of the Umbrella Secret Service, and then going into Raccoon City to secure the virus. Of course, the plans go dreadfully wrong, a chain of events ensues, and the virus makes its way into the sewer system to infect the entire town. Now your mission dramatically changes, as you are tasked with hunting down any survivors and silencing them before the story is leaked and Umbrella is tied to the town’s issues.
The story in RE:ORC takes place during the second and third games of the series, albeit from this counter point of view. Therefore, there is a sincere sense of nostalgia for fans as you will see aspects of those games popping up during the story (the inside of the police station, the infamous transfer-truck scene with Leon and Claire) along with cameo’s from some of the series staples, such as fan-favorite Leon Kennedy.
The main campaign can be played with a mixture of four online teammates or AI-controlled squadmates. You select one of six character classes to play as, each with their own abilities which can be leveled-up and customized throughout the game using earned XP. This XP can also be used to buy new weapons, ranging from assault rifles to shotguns, each with specific uses for specific situations.
As you move through the levels of ORC, you will find some of the signature door opening moments that have become staples of the series. Honestly, is there anything else quite like opening a door and having a pack of zombies lunging at you? Other staples of the series return, such as Green Herbs and anti-virus sprays that cure your infection. This, however, is one of the most interesting mechanics of the game. If you take too much damage you die. But, if you get bitten by the infected and do not cure the infection fast enough you’ll soon join the ranks of the undead, your screen will become blured and blue, and you will begin ravaging your fellow teammates until you are put down.
The problem with the campaign is that if you are not playing with human players, it is extremely inconsistent. Fickle teammate AI (yes, worse than Shiva) can have a cumbersome affect during the experience and tend to break the “inclusive” feel of the game- in other words, you are reminded that you are playing a game instead of being a part of the game itself. In fact, when playing solo, the AI teammates are best used as human-shields to keep the major bad guys distracted. However, these issues are completely resolved when playing cooperatively with friends online. Yes, there are several very fun multiplayer game modes for ORC- including the following:
- Team Deathmatch: Gather the most points through kills. Three teams: Umbrella Security Services, US Spec-Ops, and the Raccoon City Survivors. On top of that, there will be zombies that will attack every team. The team that earns the most kills wins.
- Biohazard: Return the G-Virus Samples to your base while also fighting off the other teams. Focused on teamwork more than Team Deathmatch.
- Survivors Mode: Fight off the zombies until the helicopter arrives, only one problem — there is limited space on the helicopter so not every one will be able to escape.
- Heroes Mode: A 4 v. 4 multiplayer game mode that allows you to play as iconic Resident Evil characters such as Leon S. Kennedy, Ada Wong, Hunk, and Jill Valentine.
Nevertheless, campaign co-op is where we found RE:ORC to shine. Playing with friends completely resolved several of the game’s AI issues and made the campaign a totally new, and much more fun experience. There really isn’t anything comparable to headshotting zombies with friends.
Mechanics wise, the game’s controls take a bit to become acclimated with, especially in terms of button mapping and the new cover system. This new system forces your player behind objects simply by pressing “forward” when running up to it. While this is extremely helpful at times, it can also be quite frustrating as it forces your character to take cover at times you aren’t commanding it to do so. To be honest, we would have much rather seen a jump-mechanic worked into this title as opposed to the cover system. There were several times during our time spent in Raccoon City that had us wondering why our specially-trained super-soldier could not jump and/or climb at will.
After clearing the town of zombies and defeating several forms of biohazard evil, I found Resident Evil: Operation Raccoon City to be a game that, while being incredibly fun to play with friends, does leave a fair amount of potential on the table left unused. The chance to see the city from a new perspective is incredibly nostalgic, and fulfills a void in the mythology of the Resident Evil history fans probably didn’t realize they wanted until they actually had it. The story itself is very short and becomes complicated, at times, by fickle AI. However, as each individual character has unique talents and dialogue, this shortcoming is subsidized by the ability to play through the game with several different characters, leveling up their own abilities and purchasing new weapons.
Resident Evil: Operation Raccoon City is an interesting installment in the Resident Evil series. It is a game that should be played by those who enjoy the Resident Evil storyline and want to discover just what occurred from Umbrella’s point of view during the time of the infamous Raccoon City outbreak from a third perspective. However, gamers should not go into this title expecting a survival horror game- it was created as a squad based shooter and it is exactly that. Those expecting puzzles and storage chests, should simply walk away and come back in November when Resident Evil 6 releases, but those who want a fun game which provides a few thrills and fulfills a much needed understanding to the Resident Evil story without reading the many hidden documents of the past games- this is worth a buy.
Final score: 3/5









“Those expecting puzzles and storage chests, should simply walk away and come back in November when Resident Evil 6 releases”…
^^^ Or don’t wait at all and get Resident Evil: Revelations. A brand new game that came out in February and that includes not only puzzles and storage chests, but an actual Resident Evil experience. It also includes something ORC doesn’t have, a very polished game. Almost zero glitches and enemies that have decent AI. Plus it has Local CO-OP (ORC doesn’t). And another thing, the reviewer is wrong about the story in ORC. First of all, it’s way too short. And second, it’s NOT part of the canon. It’s merely a “what if” scenario. Including all the cars that litter the streets that are from the future (as in, not from 1998 and back, where the game takes place in).
I honestly don’t think using handheld titles to try and make an argument applies within this scenario. Developers very seldom add to the mythology of a game series through the medium of handheld gaming- and this makes sense seeing as the market for this type of game platform is typically much younger than the market for the main platforms. It seems like the person who left this comment simply had a bad taste for the game and decided to nit-pick at the writer in order to feel like he had a say in the matter. I personally found the game to be a lot of fun… which is exactly what video games are supposed to be… Maybe some people should start taking their games a little less seriously, grab some friends, and have some fun.
Actually, I do have a say in the matter. Like anyone else from the readership that is allowed to write here. And more so, considering that, unlike that user (who just wants to grab a few pals and have fun sitting down for hours), I actually know something about the Resident Evil series. Including the fact that Resident Evil: Revelations not only is the exception to the stereotype that says that “developers very seldom add to the mythology of a game series through the medium of handheld gaming”, but Revelations (a handheld game) is actually PART OF THE CANON of the series. While Operation Raccoon City isn’t. This is a fact. Look it up on Resident Evil siites and ask some real fans of the series. Not the ones that watched the lousy Resident Evil movies and automatically think that they’re fans of the entire franchise. Besides, it’s ridiculous that I’m somehow being nit-picky with the mediocre production values of Operation Raccoon City. The fact that campaign mode is a total bore and impossible to enjoy due to having dead-brain AI partners. And that the multiplayer options is filled to the brim with glitchy gameplay and bugs. The reality of the situation, is that Slant Six Games released a BETA version of the game and instead of paying for it to be tested by professional game testers, they instead have a whole bunch of consumers who are quite happy to pay to do the same job. Heck, Capcom even asked people to report bugs to them on their official forums. So that the ultimate edition of the game (which many will buy, again) will include the game as it should’ve been released on day one. I work for my money, and I don’t just spend it like a drone. All in the name of “fun”. Trying to enjoy a mediocre game such as ORC. $60 dlls is too much to ask for that half-baked game.
So you only qualify someone as a “fan” of the series if they have played every game on every platform that has released anything within the RE series… and then you adamantly propagate for people NOT to play this game… hypocritical much?
Self-contradiction aside, you do have some VERY solid points about the ultimate edition and whatnot, but the writer did point out that “Those expecting puzzles and storage chests, should simply walk away and come back in November when Resident Evil 6 releases, but those who want a fun game which provides a few thrills and fulfills a much needed understanding to the Resident Evil story without reading the many hidden documents of the past games- this is worth a buy.” This statement seems very clear to me, and it makes comments like your original statement seem troll-ish. At the end of the day, I’m sure it actually makes the author’s review look better to receive a few comments like these… but then again, according to you- what do I know?
Please, point out where on my previous post did I say that only fans that played every RE game on every platform (and only those type of players that went to that extreme) can qualify for being called a fan of the series. See? It’s not there at all. You made up that “contradiction”. Entirely. Just so can put a hand on your hip and call me a hypocrite.
So here it is again, the no spin version of what I said:
My whole point when I mentioned anything related to being a fan, was in regards that you have to be FAMILIAR with it (the games, not the movies) to be able to understand why ORC is such a big pile of steaming cow poop.
And since that point flew over your head, it seems to me that you are not very familiar with the series or don’t give it a second though. You’re in the “it’s just a game” camp. And that’s fine. But maybe you shouldn’t even be having these type of discussions if you’re not familiar with the series.
Anybody that is a) familar with the series, b) played ORC, will understand that the game craps all over the canon/plotline of the main storyline. But that’s okay since the game was never intended to be anything but a game with a “what if?” type of scenario. Again, anyone familiar with the series knows this.
And the little files that you find in the game are totally irrelevant. Since it’s clear that Slant Six Games ignored them as well. And used all & any information from Wikipedia on Resident Evil when developing the game. That is actually been well documented and proven as fact.
So that’s why I was able to say with authority that Mr. Reviewer was wrong about players being able to get their plotline fix by way of that game. Since the dev made such a crap job implementing it with ORC.
And BTW, why exactly are you so BUTT-HURT over me replying to a review? I gave this guy my opinion and for some reason, you come along and start trolling and making things up about what I was saying here. Jeeesus.
LOL
1) You insinuated the point through your pairing the comment about Revelations being “an actual Resident Evil experience” with your disparaging of those who have “only seen the movies.”
2) Why are you so “butt-hurt” about Slant Six releasing a fun game. (And seriously, you sound intelligent- can’t you come up with something a bit more educated to say than “butt-hurt”?)
3) Please, since you know so very much about the subject matter at hand, point me in the direction of the articles you’ve written on the subject so I can educate myself…
Jeeesus
LOL
a). Fact is, I made two points. Point 1.- Revelations is actually a traditional survival-horror Resident Evil game while ORC isn’t (there is no arguing with that point unless you’re a…). Point 2.- Fans who have only seen the movies or not even that, cannot tell the difference. So… Where’s the contradiction in any of that? Thing is, your brain cannot seem to handle more than two point being made. That’s not my problem, its entirely yours, bud.
b) What a weak come back. The old “I know you are but what am I?” routine. Go back to school, kid. Maybe that one will work there. Holy cow! LOL
c) Hah! I think you’re parents are the ones that need to waste their money educating your arse. That’s not my job, junior. So don’t ask me to educate you on anything. I just wanted to give my opinion on this review. That’s all. And not having to deal with site trolls that go all BUTT-HURT over someone disagreeing with Mr. Reviewer (and I bet that’s precisely who I’ve been discussing with here all along… right? LOL )
Resorting to “bud”, “junior”, and “kid” are we? While that tactic is quite adorable, your adjectives are completely inaccurate… Looks like a nerve was hit on that last comment, huh?
First, I concede that ORC isn’t survival horror, but I don’t remember arguing that in any of my comments. I simply agreed with Mr. Reviewer in that it is a fun game, which it is.
Next, there is no “I know you are, but…” comeback in my comment. I simply asked if your vocabulary included phrases that weren’t over-used, cliche’, insinuatingly anti-gay remarks instead of “butt hurt”… but, I guess you decided to look past that.
Finally, all I asked was for you to post what/where you have anything of merit for me to read since you’re obviously so well versed on the matter… I figured that maybe you had something to offer since you obviously feel as if you’re entitled to comment with your own opinion, which we definitely all are, but get irritated when other people have differing opinions. (See what I did there? “Irritated” is what us grown-ups whose parents paid for an education say instead of “butt hurt”).